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A Capcom Classic, a modern pinball machine designed to play like the classic EM machines with the benefits of modern pinball design. The sounds and play remind you of an EM machine, even the score on the DMD is styled to look like a score reel.
Breakshot was released in May of 1996. 1000 units were produced, so there aren't a whole lot of them around. It was designed by Greg Kmiec and the art wark was done by Stan Fukuoka.
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After the three games of pool are completed, you start cutthroat countdown. You get a million points for each ball hit in sequence, very hard to do. This is a pretty neat little game that is different than any other 90's pinball machine you have played.
|playfield||upper playfield||CU - upper right||CU - upper left|
|lower playfield||backbox lit||CU - middle right||CU - middle left|
|machine right side||CU-mid playfield|
From the Internet Pinball Database
Breakshot / IPD No. 3784 / May, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Inc. (1995 - 12/9/1996) [Trade Name: Capcom]
Model Number: 3584
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 1,000 units (confirmed)
This 1996 game is designed in the older Electromechanical style, with no ramps and a one level playfield, but has a digital display and digital sound like modern games.
3 ball cue in the center of the playfield with a hole at the bottom, and 3 scoops at the top; after each ball is captured, a large metal plug rises and blocks the opening and the locked balls rest against it. The player must then hit the plug to knock the balls into the scoops to start multiball.
Design by: Greg Kmiec
Art by: Stan Fukuoka
Notes: 220lbs uncrated; 22 7/8" wide, 52 1/8" deep, 74 1/4" tall
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