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    No Good Gofers!

Pat Lawlor's last game at Williams,
No Good Gofers! has several unique features and offers more flow that most of his designs. The Artwork and backglass (NGG has a real backglass) were done by
John Youssi.

Links for more info

Credits Card


Rule Sheet

Ken's Instruction Cards



The Game

A Pat Lawlor design with flow! That's right, smooth left or right orbits, followed by a shot to the center or right ramps, smooth as can be, that is until a Gofer pops up to block the ramps. But that doesn't matter because hitting the gofers is one of the main objects of the game. Another big change of pace is the random modes, you might play one several times or not at all. You play through 18 holes of golf trying to get the lowest score possible to increase your end of ball bonus. Those great outside loop shots (after an in lane switch is hit) increases your bonus multiplyer. Multiball "modes" are awarded randomly from the spinning wheel in the center of the playfield when you complete a hole. There are 16 awards on the wheel, five of which are multiball "modes" the rest are more like awards (extra ball, light outlanes etc.).

Your plunger shot gives you two options - go for the skill shot targets in the middle of the playfield above the slam ramp or shoot for the left ramp sending the ball to the left flipper and a chance for a hole-in-one! The hole in one is a fun shot but difficult to hit. Hit the skill shot targets for 750,000 points the first time and another 250,000 each time after that AND it lights the putting green so you can putt out at any time.

Hitting the Gofers lowers your score (number of strokes) for the hole. The lower the number the bigger the end of ball bonus. Hit the Drive shots (loops and ramps when lit) to light the putting green. A shot to a lit putting green completes the hole, awards the selection on the wheel and starts the next hole, kicking the ball out to the pop bumpers. Complete the fifth hole to light extra ball, complete the 7th hole for Short Circuit "mode", complete the 9th and 18th holes for the "Hole-in-one Challenge" mode where everything is lit (kind of like LITZ).

A captured ball left of the slam ramp lights inserts in rotation and starts Rip off "mode" when lit.

The slam ramp when down sends the ball to the upper playfield where the golf cart and hole-in-one are located. When the ramp is up, the ball sails right under it opening the playfield.

The spinning wheel to the lower right of the slam ramp rotates both directions, sometimes in small increments when a switch is hit and sometimes spinning round and round affecting the ball as it rolls over it. It definitely supplies some unpredictable game play. When you putt out, you get the award that is pointed to on the spinning wheel.

A shot to the green when "putt out" is not lit is a shot to the water hazard awarding a random number of points and the ball is kicked out above the pop bumpers on the left side.

There ia also a "sand shot" kickout that you launch across the playfield to hit the lit KICK moving light. These lights also award the kickback on the left outlane.

The music is great offering several different types of tunes from disco to rock. The Gofers taunt you throughout the game and can usually bring a smile to your face ("You couldn't hit Bud's butt").
See "Gofer Speak" below.

Balls are locked when the center or right ramp is up and the gofer is down. Locking two balls and sinking a putt starts a multiball mode. Multiballs score potentially offer a lot of points as does the end of ball bonus and multiplier.

As you can see, there is a lot going on in this game. I find it to be pure fun, not a lot of work like some games. You just have fun moving from one activity to the other and the points fall into place as the game goes on. It's one of my all time favorites.



Photo Gallery



Gofer Speak




From the Internet Pinball Database
No Good Gofers (NGG) / IPD No. 4338 / December, 1997 / 4 Players

Manufacturer: Williams Electronic Games, Inc.,
a subsidiary of WMS Ind., Inc. (1985 - 10/25/1999) [Trade Name: Williams]
Model Number: 50061
MPU: Williams WPC-95
Type: Solid State Electronic (SS)
Production: 2,711 units (confirmed)
Theme: Golf
Toys: Floating slam ramp to upper playfield
Concept by: Pat Lawlor
Design by: Pat Lawlor, Louis Koziarz
Art by: John Youssi
Dots/Animation by: Adam Rhine
Mechanics by: John Krutsch
Music by: Vince Pontarelli
Sound by: Vince Pontarelli
Software by: Louis Koziarz
Notes: Starring Jon Hey as Bud and Vince Pontarelli as Buzz.

Height: 76" (190cm) - backbox upright
Height: 56.75" (133cm) - backbox folded
Width: 28.75" (73cm)
Depth: 51.5" (127cm)
Weight: 300 lbs. (136kg) - uncrated