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Williams Pinbot

Released in October of 1986 and designed by Barry Oursler & Python Anghelo. Art work is also by Python Anghelo.

This is a very popular pinball machine. The cabinet is black with red and yellow designs of Pinbot and planets. The playfield is dominated by the yellow, blue, orange, green and red grid top center and the "peg board" to the right. Above the brightly colored grid is the robots head. During play, the five square targets drop below the playfield and the dark visor rises to reveal two kick-out saucers that serve as the Pinbot's eyes. Shoot the ball into a saucer and you get another ball. Lock the second ball and Pinbot says "I see you" and a two ball multiball begins.

 

 
    Across the top of the playfield is a light blue ramp that's fed from the left and delivers the ball to the "peg board" above three pop bumpers. Depending onhow the ball bounces, the ball can drop into the pop bumper area below, feed into the right return lane or fall into the plunger lane.

The plunger is used for the skill shot up the red spiral ramp between the Pinbot head and the right side of the ramp. Three holes in the ramp award points. The middle one (the skill shot) scores 100,000 points. From the skill shot the ball heads for the three pop bumpers below the "peg board".

Pretty normal affair with two flippers, standard slingshots and in/out lanes. One note about the in/out lanes, when "extra ball" is lit on one of the lanes, it can be moved with the flipper buttons. If you see the ball heading for a lane you can move the "extra ball" light to that lane.

Midway up the left side of the playfield is a set of three timed drop targets. These drop targets light the planets in the center of the playfield. The planets can also be advanced with a small target tucked in above the right in/out lanes. There is also a target under the ramp entrance. When the ramp is raised you shoot the target to transfer the "energy" points that have been collected in the pop bumpers.

Round targets make up the right side of the colored grid in the middle of the playfield. Lighting the grid (up and down and/or across) lowers the square targets and raises the visor to allow access to the two saucer targets. One other feature involves a saucer kick-out in the upper left area of the playfield between the ramp entrance and the Pinbot head. It awards points and an extra ball.

A large part of the Pinbot experience is the sound. The Pinbot talks with a very robot like tone and the music is very electronic. It's sounds great and ties the whole theme together.

The game is a lot of fun to play. Game play is evenly split around the playfield. You can work on the target grid to get to multiball, or the drop targets to advance the planets, or shoot the ramp to build up energy at the pop bumpers with the top left target thrown in to work toward an extra ball. There is a lot to do. Everything scores in a reasonable fashion except the multiball bonus. It can award four million points! It's accomplished by shooting one of the two balls back into an eye sauser and then shooting the ramp at the top of the playfield, easier said than done!

   

 

The flyer is available at
GameArchive - Pinbot
A rule sheet can be found at
Scott Piehler's Rulesheets Archive
An instruction card can be found at
Ken's Instruction Cards
  Specifications from the Pinball Database are at
Pinball Database - Pinbot
 
  Pictures-      
Pinbot playfield Pinbot lower playfield Pinbot upper playfield Pinbot drop targets
playfield targets down Close-up targets down Close-up targets up Playfield right side
Pinbot Machine Pinbot coin door Pinbot backglass Pinbot cabinet
    Hidden face in backglass  
         
  Other-  
    Pinbot Credits Card 1 Pinbot Credits Card 2